My Bachelor thesis focused on redesigning the NetLogCom interface, a tool for environmental data collection, to improve usability and accessibility for non-technical users. Using cognitive walkthroughs, user-centered design principles, and expert usability testing, the redesigned prototype addressed critical usability challenges and significantly enhanced efficiency, effectiveness, and user satisfaction.

Software Application

Enhancing Usability for Environmental Monitoring Systems

Empathy in VR: Using Psychological Ownership to Combat Cyberbullying

VR Application

TooCloseVR is a VR application designed to tackle cyberbullying by fostering empathy and emotional connection. Through character personalization and immersive experiences, the project helps young users understand the impact of bullying and promotes prevention strategies. Tested with 95 students, it explores innovative ways to enhance awareness and empathy.

RescueReady: Gamifying First Aid Knowledge

Desktop Application

RescueReady is a desktop serious game that teaches first aid through interactive quizzes. Users earn points, use lifelines, and connect with friends via messaging and friend requests, making learning engaging and fun.

Transforming Walks into Shared Adventures

Mobile Prototype

BarkBuddy is a mobile app prototype designed during the challenges of the pandemic to help dog owners connect and share meaningful experiences during walks, even when apart.